Post by Mr Bismarck's Electric Donkey on Apr 3, 2007 13:15:43 GMT
You The Manager
Contracts
If you choose to open a gym, you'll welcome between one and three boxers interested in coming aboard. You'll receive cursory scouting notes about each and you can sign one or all of them to one year contracts.
In this first instance, the deals will be six months with an option for a further year. So any original boxers can be dropped in January year 2, or you can pick up their option and keep them until January year 3.
Outside of this first signing, new boxers will be available each January, for one year contracts. At the end of the one year, boxers may choose to leave your gym if they're not happy with the conditions.
You, the manager
Managers have six skills to choose from and may pick any three to start with. The three you choose will start with a rating of 1. Ratings will improve over time, based on events and can also be improved through your own hard work.
Throughout your career you will have the chance to develop the skills you do not pick at the start, but improvement there will always be much harder than in the three you do choose.
The skills are :
Reputation
Reputation is your standing in the boxing world and it has several effects depending on how high your reputation is. To start, it will attract better boxers to your gym. It will also make these boxers more likely to listen to your advice during fights.
Training
When your boxer isn't fighting, he can be in the gym, maintaining his skills and, under your guidance, he could even improve his abilities.
Motivation
A skillful boxer is important, but getting up at 5am to run ten miles while you drive alongside in your purple Astra calling him a canute through a megaphone isn't anyone's idea of fun.
With the motivation skill, you can ensure your boxer works hard in the gym, gives his best in the ring and leaves the cream cakes for you.
Scouting
Knowing your own boxer is important, but throwing him into the ring against an opponent about whom you can say only "He's got two arms! I think." is probably unwise.
Scouting will let you find out more about the other boxers in the PBC, perhaps discovering their strengths and weaknesses. It will also let you know more about your own boxer.
Development
Does your fat Dutch heavyweight mistake himself for Muhammed Ali and sit dreaming of bouncing around the ring showing off his blazing speed when, in fact, if he does anything more athletic than put on his shoes he gets out of breath?
With the development skill, you'll be able to guide the your boxer to a style more suited to his, (lack of), talent. You'll also be able to make him hit his prime as a fighter sooner and stay there longer.
Luck
You dropped a fiver.
But later found a £20 note.
In Adriana Lima's knickers.
Contracts
If you choose to open a gym, you'll welcome between one and three boxers interested in coming aboard. You'll receive cursory scouting notes about each and you can sign one or all of them to one year contracts.
In this first instance, the deals will be six months with an option for a further year. So any original boxers can be dropped in January year 2, or you can pick up their option and keep them until January year 3.
Outside of this first signing, new boxers will be available each January, for one year contracts. At the end of the one year, boxers may choose to leave your gym if they're not happy with the conditions.
You, the manager
Managers have six skills to choose from and may pick any three to start with. The three you choose will start with a rating of 1. Ratings will improve over time, based on events and can also be improved through your own hard work.
Throughout your career you will have the chance to develop the skills you do not pick at the start, but improvement there will always be much harder than in the three you do choose.
The skills are :
Reputation
Reputation is your standing in the boxing world and it has several effects depending on how high your reputation is. To start, it will attract better boxers to your gym. It will also make these boxers more likely to listen to your advice during fights.
Training
When your boxer isn't fighting, he can be in the gym, maintaining his skills and, under your guidance, he could even improve his abilities.
Motivation
A skillful boxer is important, but getting up at 5am to run ten miles while you drive alongside in your purple Astra calling him a canute through a megaphone isn't anyone's idea of fun.
With the motivation skill, you can ensure your boxer works hard in the gym, gives his best in the ring and leaves the cream cakes for you.
Scouting
Knowing your own boxer is important, but throwing him into the ring against an opponent about whom you can say only "He's got two arms! I think." is probably unwise.
Scouting will let you find out more about the other boxers in the PBC, perhaps discovering their strengths and weaknesses. It will also let you know more about your own boxer.
Development
Does your fat Dutch heavyweight mistake himself for Muhammed Ali and sit dreaming of bouncing around the ring showing off his blazing speed when, in fact, if he does anything more athletic than put on his shoes he gets out of breath?
With the development skill, you'll be able to guide the your boxer to a style more suited to his, (lack of), talent. You'll also be able to make him hit his prime as a fighter sooner and stay there longer.
Luck
You dropped a fiver.
But later found a £20 note.
In Adriana Lima's knickers.