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Post by Sonic on Nov 19, 2009 13:20:21 GMT
Is that the driving Ms Daisy quest?
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Post by coffers on Nov 19, 2009 14:27:12 GMT
Feels like that, It's driving me crackers trying to get her across water, she can water walk, I have to wast potions, I tried swimming but she doesn't follow me when I swim.
What's more, though I have cleared the shrine out there are still nasty beasts at large outside, clearing teh path out of doors isn't permanent, so trying to keep her from getting killed on the journey to the shrine is tricky.
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Post by coffers on Nov 23, 2009 12:29:23 GMT
I am now the Ahemmusa Nerevarine and the Zainab Nerevarine. Becoming the Zainab Nerevarine involved killing a Vampire which turned out to be a piece of cake, I then had to find the Zainab chief a wife again that was fairly simple though it cost me about 1100gp.
All that reamins now, to complete the 4th and 5th trials, is to become the Erabenimsun Nerevarine, and then I can go an seek an audience with the Archcanon, Tholer Saryoni in the Vivic Temple Canton, to find what I need to do next for the 6th trial.
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Post by Moo on Nov 23, 2009 13:32:38 GMT
And after that you become Prime Minister, right? :broken_sheesh:
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Post by coffers on Nov 23, 2009 17:20:16 GMT
Not quite.
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Post by Sonic on Nov 24, 2009 3:28:46 GMT
His wife then?
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Post by coffers on Nov 24, 2009 9:32:02 GMT
I am now the Horator of all three Great Houses and named teh Nerevarine of the 4 Ashlander tribes. This meant I could seek an audience with the temple Archcannon in Vivic, he warned me not to upset the Ordinators as they would turn on me like a pack of Wolves, but indocated that the God called Vivic wanted to talk to me in private in he quarters.
I receievd a key to enter the God's temple and found a pixie like figure glowing and floating above the podium, the talks revealed the plan for ridding the land of the evil Dagoth Ur, whose infulence was the cause of the ash that spread across much of the land and the cause of the many blight diseases infecting the area.
I was asked if I would complete the task, I agreed and then had to swear an oath, that completed I was given a powerful guantlet called Wraithguard, which was to be used when weilding two powerful weapons called Sunder and Keening, these were to be found and purloined as the next part of the quest. I also received for documents detailing the final parts of the quest, the next stages could be tricky.
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Post by Sonic on Nov 25, 2009 6:13:54 GMT
Looks like your found a challenge.
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Post by coffers on Nov 25, 2009 13:48:10 GMT
very much so, it's one I won't be able to start until Thusday night. Apparently I have to ask around the guards and inhabitants of the Ghostgate what my tasks involve. The Ghostgate is the only entrance and exit to the area of ashlands and Red Mountain (a big volcano) surrounded by the Ghostfence. This was designed to keep the blight diseases and the powers of Dagoth Ur at bay.
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Post by coffers on Nov 27, 2009 9:58:10 GMT
I have now started attacking the Citadels of the and killed 6th House two of the main Dagoth's serving Dagoth Ur. Namely Dagoth Endus, in Citadel Endusal, I recovered his Amulet of Heartrime and some more decent loot from around the chambers. Whilst in Endusal I also killed two minor Dagoths: Goral, and Mendras.
Also killed was Dagoth Odros, at Citadel Odrosal, I was supposed to pick up The artifact Keening here, but didn't find it so another trip will be necessay as I don't think I searched the tower area and shrine well enough, at least the citadel is now clear of enemy's. I did collect the Amulet of Heartfire artifact from Odros though. This land beyond the Ghostfence is playing havoc with my Levitate potions, You seem to need them to get to most places, thank goodness for my Steel Blade of Heavon Sword, which has a levitate enchantment on it.
Oh and these Citadels are so damned dark it's hard to see anything in them, i'm almost tempted to buy a light spell or light potions. As it is I created a Soultrap on Target spell as it allows me to cast it on an enemy from a distance rather than having to creep up and touch him, whilst relying on armour to protect me. I have plenty of loaded Grand Soul Gems (1 Hunger,3 Golden Saints and an Ascended Sleeper), I just need lots of GP now so I can by Constant enchantments on some of my unenchanted Armour and Weapons. Not that I actually feel I need them. But a nice constant Feather Enchantment on on of my pieces of armour or Fortify Strength Enchantment would hep me collect all the loot in an area more efficiently.
To be honest the Dagoths aren't particularly powerful, its only when you get hit by a group or one after the other that things become a little tricky, that's where the Health potions come in handy along with my Enchanted Dweamer Claymore, Soul Drinker, which absorbs their health on striking them and passes it back to me. :thumb:
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Post by coffers on Nov 30, 2009 10:14:11 GMT
I returned to Odrosal to pick up the Keening artifact that I need to complete the main quest and then continued on round to Tureynulal where I had to defeat Dagoth Tureynul, that turned out to be harder than expected, I took a reall battering there forn other Dagoth's and from Dagoth Tureynul himself. So much so that I lost over 20 points from my strength attribute and around 15 points from my agility attribute. Which is annoying as I had to go and biuy some restore potions to bring my strength back to it's normal levels.
I have now dealt with 5 of the 7 Ash Vampires that I am supposed to destroy before facing Dagoth Ur, however I already have the items I need to destroy Dagoth Ur's power source, so I will probably just go straight for teh Jugular, killing the Ash Vampires just weakens his power supposedly, so maybe I'll just face him with the remaining 2 still alive.
Time is runnning out for the big evil guy blighting the land.
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Post by coffers on Dec 2, 2009 13:16:34 GMT
I didn't do a lot last night, apart from Attempt some alchemy to boost my potions ready for the big assault on Dagoth Ur, that and some to-ing and fro-ing to various traders trying to boost my wealth. I could do with some constant effect enchantments on some of the unenchanted armour I'm wearing, like constant effect levitation as I seem to be using that more and more often these days, plus a decent constant effect spell absorption or reflection enchantment. How ever that may take an age before I can afford any of those. I have plenty of captured Golden Saint Souls to help make the enchantments but not enough GP. Then again I probably won't need them really, I'm just being ultra cautious.
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Post by Moo on Dec 9, 2009 11:47:22 GMT
Sounds very exciting, TBH, Coffers. Wouldn't it be wise to just knack the other two Ash Vampires anyway, to be on the safe side? We'd want pics, of course, or we'd think you were just making all this shit up.
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Post by elth on Dec 13, 2009 12:40:20 GMT
You don't really need to knock off all the Ash Vampires - the big bad isn't greatly tougher than they are, to be honest, although you can't actually kill him without being tricky so if you spend all your time trying to fight him you will actually die...
But it's still kinda fun doing all those quests, so it's worthwhile.
I've never got around to doing a drain HP weapon, something I probably should do. I went the constantly regenerating HP amulet instead.
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Post by Moo on Dec 14, 2009 14:17:57 GMT
Ah yes. That's what I would have done.
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Post by coffers on Dec 21, 2009 10:15:50 GMT
Spent an hour last night doing lots more trading trying to boost my wealth, I have around 87,000gp to my name now. that should be enough to get a constant effect levitate spell put on an item, now I just have to find an item with enough enchant points slots to hold a constant effect spell, I might have to utilise my Daedric Shield, which is damned heavy, or then again, replace my Saints Shield with my Ebony Tower shield, they both weigh the same and give the same protection, what's more I don't think I've ever used the enchantments on the Saints Shield. I have the answer to my problem then.
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Post by Sonic on Dec 22, 2009 7:32:50 GMT
Amazing what a little bit of writing down what your thinking you should do helps
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Post by coffers on Dec 22, 2009 16:21:56 GMT
You are not kidding, I forgot I had that shield stashed away in my purloined mansion.
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Post by coffers on Dec 23, 2009 11:01:03 GMT
Ok I enchanted the Ebony Tower shield last night with a constant effect levitate spell at a cost of 51000 gp for 10points of levitation. I think I may now have to find a slowfall spell as once i've levitated I cannot return to ground level until I remove the shield from use, then if I'm to high up, I'm going to damage myself in the resulting fall.
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Post by elth on Dec 27, 2009 13:18:26 GMT
Did you ever find that wizard with the scroll of 100 levitation for 30 seconds?
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Post by coffers on Dec 28, 2009 23:27:36 GMT
No I don't think I did, however, I have just killed teh last Ash ZOmbie and destroyed Dagoth Ur and the Heart of Lorkhan, to complete the main questline, not only that but I advanced to level 37 too.
The Sheild of Levitation helped imensely as did the glass shield that I had enchanted with a constant effect slowfall spell. Now I have to find how to start off the Tribunal and Bloodmoon expansions, I presume they are all part of the main game now rather than a seperate exe?
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Post by coffers on Dec 29, 2009 9:48:55 GMT
Ok I've sussed out what I need to do to do the expansion pack quests, it seems they are all rolled into the Morrowind game, I just need to find the characters who give me the info on the relevant expansion pack locations etc and find teh method of transport to teh new locations.
It seems that the assassins that keep appearing when I sleep are part of the tribunal expansion pack and I have to find my way to Mournhold to investigate the Dark Brotehrhood that they belong to. For Bloodmoon I need to get myself to a nasty remote island called Solstheim, which is additional to the normal base Morrowind game.
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Post by elth on Dec 29, 2009 14:48:41 GMT
Solstheim has snow and werewolves.
Tribunal's a bit boring.
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Post by coffers on Dec 29, 2009 14:50:06 GMT
Looks like you've tipped me towards Solstheim then.
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Post by coffers on Apr 30, 2012 22:36:25 GMT
Nearly 2.5 years after laying up his sword Greyson Badgerset woke up from a deep slumber and proceeded to relearn the ropes or keyboard so to speak. Doing a couple of minor quests to re-remember what I'd forgot he headed towards Mournholm to undertake the Tribunal quest despite what I said above ^.
AFter stumbling around Mournhold trying to get his bearings he embarked on the find the Dark Brotherhood quest to find out who had a contracton his head. In what turned out to be a rather messy search of the old Mournhold Sewers and underground lost city, Greyson almost died a couple of times before finally nailing the head of teh brotherhood and finding the contract signed by a mysterious H requesting the holder to carry out the assassination of Greyson.
It turns out H is the King of Morunhold, but the head head Royal Guard claims mistakes were made and he's sure teh king could use someone like me, I just had to prove myself. I'm not certain about this but hey ho it's another road of quests which could be interesting. Mind the head guard is after finding out who is spreading nasty rumours about the new king. I'll no doubt find out but could the rumours, which say the new king poisoned teh real king and made the body disappear, be true?
In teh meantime I got attacked in broad daylight by so stupid mage who died after two strikes with my sword, the attack was witnessed by a number of folk who have pointed me in the direction of a building in Godsreach district of the city I have yet to visit.
The problem I have atthe moment is finding somewhere to rest up and heal my wounds and recover my mana. I'm not sure if I travel back to morrowind to rest up in my hideaway, whether I can get back to Mournhold as the route there is by special arrangement to start the Dark Brotherhood Quest (which I've now finished).
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